“ A massive iron key - 2' length, 20 lbs forged with demonic faces from the bones and horns of demon-lords. When used with a massive portal - carefully built according to documents found in powerful books of evil knowledge, it will open into the realm of demons and allow them to flood into the world. The applications of this item for villains are obvious. Mortals touching this item are subject to [Effects_of_Touching_Powerful_Evil_Artifacts]”
“ The bronze Gladius Tyrvaard carries has been enchanted by the Spirits to be very heavy to any but the wielder. Tryvaard (or any others who use the blade) will find the sword light and easy to wield. Those on the receiving end receive a strike as if made by a much larger and heavier blade. For such purposes (damage, ease of parry, breaching armor), it strikes as if it were a two-handed sword of great size. The blade, being spirit-forged, is also extremely durable, well stronger then normal bronze.”
“ The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...”